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	<title>Aligned Left Blog &#187; virtualreality</title>
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	<description>Exploring digital culture and dynamic media</description>
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		<title>Manipulating Digitally Mediated Social Interactions</title>
		<link>http://alignedleft.com/blog/2008/11/manipulating-digitally-mediated-social-interactions/</link>
		<comments>http://alignedleft.com/blog/2008/11/manipulating-digitally-mediated-social-interactions/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 18:55:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Thesis]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[virtualreality]]></category>

		<guid isPermaLink="false">http://alignedleft.com/blog/?p=368</guid>
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Image from Flickr by Torley

I attended a captivating talk last night by Jeremy Bailenson, director of Stanford’s Virtual Human Interaction Lab.  Their research focuses on manipulating social interactions in virtual environments, thereby testing subjects’ reactions to situations that could not occur in physical reality.  For example, in virtual reality, my avatar could be [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://alignedleft.com/blog/wp-content/uploads/2008/11/virtual-humans1.jpg" alt="" title="virtual-humans1" />
<em>Image from Flickr by <a href="http://www.flickr.com/photos/torley/2315540122/">Torley</a></em></p>

<p>I attended a captivating talk last night by <a href="http://vhil.stanford.edu/people/">Jeremy Bailenson</a>, director of Stanford’s <a href="http://vhil.stanford.edu/">Virtual Human Interaction Lab</a>.  Their research focuses on manipulating social interactions in virtual environments, thereby testing subjects’ reactions to situations that could not occur in physical reality.  For example, in virtual reality, my avatar could be made to maintain eye contact with yours at all times, even though in physical reality, I am avoiding eye contact.  Creepy, right?</p>

<p>I highly recommend watching the <a href="http://vhil.stanford.edu/tour/">lab tour video</a>, but if you don’t have time, here are some of their most interesting findings he presented:</p>

<ul>
<li><p>Although constant eye contact makes subjects extremely uncomfortable, the result is greater engagement and increased learning.  This has significant implications for teaching via VR environments.  Imagine if each student perceived that the teacher’s avatar is looking at <em>them</em>.</p></li>
<li><p>When study participants’ avatars were made to be 10 inches taller than their co-participants, they felt more confident and were always more able to convince the “shorter” person of a certain point of view.  Same goes for more attractive vs. less attractive avatars.  Also, the confidence that appeared in users with taller or more attractive avatars was maintained <em>outside of the virtual environment</em> for at least an hour.  (No longitudinal studies have been done yet, but maybe repeated exposures to tall, attractive, virtual selves could increase feelings of self-confidence. VR is already being used to treat various phobias, like the fear of flying, but perhaps it could be extended for more general treatments of mental health.)</p></li>
<li><p>There are almost no obese avatars in Second Life, where prejudice against obesity is as prevalent as in reality.  Subjects who spent 10 hours a week using Second Life with obese avatars did not enjoy it, and their decreased self-esteem actually extended beyond the game and into their real lives to a degree unexpected (and undesired) by the researchers.</p></li>
<li><p>Similarly, players in World of Warcraft advance more quickly in the game if their avatars are tall and “attractive,” even with all character skills being equal.  Short, “ugly” characters progress more slowly.</p></li>
<li><p>The lab has developed software that can track facial expressions using a regular web cam and relay that information to remote participants.  Imagine video chat, but with a 3D on-screen avatar whose face mimics your actual facial expressions.  (<a href="http://vhil.stanford.edu/mm/2008/face-tracking.html">Watch the video.</a>  It’s eerily well-done.)</p></li>
</ul>

<p>Side note: The talk was free, and presented by <a href="http://www.cafescientifique.org/">Café Scientifique</a> at <a href="http://www.sri.com/">SRI</a>.  There are lots of local “Café Sci” groups all over the world.  Check out their website to find a local group and tons of interesting speakers.  The <a href="http://www.askascientistsf.com/">SF group</a>, for example, has an upcoming talk on “How Computers Look at Art.”</p>

<p>Also, if you’re in the Bay Area, note that SRI is also presenting a sort of <a href="http://www.sri.com/engelbart-event.html">Doug Engelbart retrospective</a> in December.</p>
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