2008 June 02

I finally made it out to Mass MoCA, and I have to say, my favorite piece, far and away, was, of course, text-based. Jenny Holzer’s “Projections” features two enormous projectors set at either end of a blacked-out warehouse space, pointed at each other, and throwing text across every surface in the room. I was so hypnotized by the visual effect that I forgot to read any of the actual words. I initially scoffed at the museum’s description of this as an “interactive” installation, since the piece itself doesn’t do anything differently as a result of your presence, but as I strolled around the room, I observed how my viewpoint changed, affecting the perspective in which the text was shown to me, which in turn defined its legibility. Standing here, I can read the words on that wall, but not the other. The piece becomes interactive as soon as the viewer-participant realizes that s/he must physically move around the space in order to take it all in. And when you’re tired of moving, there are several giant, 15-foot diameter beanbags set on the floor, so you can stumble over to one and sit or lie down comfortably to take in the text. One moment in particular stands out for me: the excitement, mixed with some fear, of watching a 20-foot long capital “R” approach menacingly before “spearing” me with its edges and blinding me with the projector’s light.
You can watch a live video stream of the installation, but it doesn’t do justice to the physical experience of moving around and through the letters.
Also at the museum was a projected, rotating, writhing, computer-generated tree by Jennifer Steinkamp -- which I expected to be interactive, and was disappointed when I discovered it would go on writhing with or without me -- and also a most striking, yet subtle installation by Mary Temple -- apparently sunlight casting shadows of tree branches on a gallery wall, until you realize that you are standing in a windowless room.
2008 February 19

Project: Pick a potential thesis issue you want to explore and respond to it.
Theory: I’m very interested in how the virtual and the physical realms trigger affect each other and effect changes or events in each other via ongoing feedback mechanisms. It boggles my mind to think about how many (physical) actions we take in the real world as a result of (virtual) information fed to us through networks, where data exist as light and are literally weightless. How do flashes of light become manifested in the physical, experiential world?
My theory is that the user is the point of intersection (and interaction) between the physical and virtual realms, between objects and information. The Earth enacts gravity and other physical effects. Computing systems enact data transfer and processing. But only sentient beings can find meaning in both, because they can understand what gravity means and understand what data transfer is by extrapolating outwards, taking what they grasp about these physical/virtual systems and applying them to hypothetical scenarios. I can imagine what would happen if I threw a glass vase up in the air: It would fall back down, hit the ground, and probably break into pieces. I’ve never thrown a vase before, but I can model and predict that outcome with near-certainty because I have inferred the rules that govern the system.
So, as a user/sentient being, my job is to intepret inputs, deduce the rules of the system (that would produce those inputs), decide on a course of action, and then physically manifest that action. In the case of a digital system, my physical output (throwing a vase, pressing a key, clicking the mouse) is input for the virtual system, which responds according to its own rules, and on and on the feedback loop goes.
I don’t think this project was extremely successful at addressing those ideas, but it’s interesting nonetheless. Try it out, and see if you can (1) deduce its rules and then (2) use them toward your own ends. Post a comment below with your findings.
Credits: Word list courtesy of mieliestronk.com.
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