Posts categorized in Thesis

A Phun-like Game on iPhone

2008 July 09

A new game called Rolando has been announced for iPhone. I don’t totally understand what’s going on in the video above, but it looks a lot like the Phun, the ingenious-yet-silly physics experimentation app that Jason and Elaine have mentioned. Maybe this developer took the Phun engine and adapted it into a game, adding some interesting finger-touch controls?

Yahoo Always Knows Where I Am

I recently got my invitation to join the beta test of Fire Eagle, a new location-tracking service from Yahoo. Now, technically, it doesn’t “track” where you are, but rather, when you tell it where you are, it listens, and then shares that information with other online applications that you approve. The more apps you plug into it, the more useful it is.

For example, an app on my iPhone could monitor my geographical location and ping Fire Eagle with an update every so often. So iPhone says “now he’s in New York,” and Fire Eagle updates its record. Then, say my weather-tracking app checks with Fire Eagle, which tells it “last I heard, he’s in New York.” So the weather app says “cool, thanks” and then presents me with the forecast in NYC automatically, and I go “whoa, how did you know I went to New York? You’re just a silly weather app.”

Fire Eagle bills itself as “the secure and stylish way to share your location with sites and services online,” and so far, I’d say it lives up to that promise. Although it’s essentially just a database that tracks only one thing (your location), the more applications and devices that become “location-aware” by connecting to this service, the more useful it will become.

I should mention that, of course, there are huge privacy concerns (or should be) whenever people voluntarily share their whereabouts with a corporate entity, but Yahoo swears that they retain only your most recent location and no historical data. (Of course, other services that you authorize to access your Fire Eagle data may retain the information longer.) I appreciate that the UI even has a “My Privacy” page that enables you to temporarily “hide” yourself and ostensibly delete all your location data from Yahoo servers.

Gesture Project

2008 June 09

My last project of the semester was a response to the concept of gesture. This is my second-ever installation-ish piece, and it was well-received. When someone moves in front of the camera, the motion is detected and represented on-screen as the spinning of hundreds of tiny discs. Faster motion makes the discs spin faster and change color more rapidly. The effect is even more interesting when using a projector to cover a whole wall with the spinning discs.

From watching people interact with this piece, I learned that everybody loves to see their actions interpreted and expressed in an alternate form. Although I find this project visually interesting, I was concerned about the fact that it doesn’t communicate any explicit information. That turned out not to be a problem from the user’s perspective, as everyone I’ve shown it to immediately starts waving their hands around, jumping up and down, and making all sorts of strange motions, becoming entranced by the patterns that “they” are creating on the screen.

After a couple minutes, though, the colors become such a hodgepodge that they cease to exhibit interesting patterns. So, following one of the great pieces of feedback I received, I added a timer that resets the grid once a minute. That reset encourages further experimentation and allows people to “take turns.” Users seem to get more invested in their motive experimentations when they can claim full ownership of the visual result, as transient as it is.

Watch a video here:

The Origin of the Apple Key

2008 June 04

Image source: Jason Michael, Creative Commons Attribution-Noncommercial-Share Alike 2.0 License

Most keys on a keyboard make intuitive sense, even to a novice computer user, since nearly all of them are labeled with either familiar symbols (such as letters or numbers) or with recognizable words (enter, delete, escape). The Apple key, however, has no familiar symbols beyond the company logo, a mark whose meaning on something that you press is unclear. Also on that key, the presence of a second, even less-meaningful mark — the so-called “propeller” — and the lack of a written label add to user confusion.

Try explaining basic user interface tasks to anyone new to the Mac, and you’ll see what I mean. You can refer to it as “the Apple key,” which is descriptive, but the apple symbol has no on-screen significance. The propeller mark does appear on-screen, but only the Mac-initiated know that propeller means command. As a result, the Apple key is now called the command key, but that wasn’t always the case.

Having wondered about this glaring usability flaw for years, I was excited to discover this interview with members of the Lisa development team from the February 1983 issue of Byte Magazine. The Lisa was Apple’s short-lived, yet groundbreaking predecessor to the Macintosh. In the interview, Larry Tesler, who was in charge of the Lisa’s applications software, explains how the Apple logo ended up on the keyboard:

[In a prototype version of the keyboard] you saw two keys that said Command on them. The new version has only one, and instead of saying Command it has a picture of an apple on it. The reason is that the key’s used as a shortcut to choose a menu command. If you look at a menu, on the right you’ll see this little apple symbol and a letter.

Image source: DigiBarn, Creative Commons Attribution-Noncommercial 3.0 License

If you hold down the Apple key and the letter, you get the command. We couldn’t find any way to symbolize the Command key that would fit nicely in a menu and be recognizable to people. We tried and tried. Finally we decided that the apple looked nice and had a nice sound to it — “Apple X,” “Apple R” — and it keeps Apple in the mind of the user instead of “control” or something else. It’s a symbol that everybody using this machine will recognize instantly, so we decided to put it on the key as well as on the screen.

The Macintosh project “borrowed” many user interface concepts from the Lisa team (who, in turn, had borrowed from Xerox’s Star), including the innovation of associating key-combination shortcuts with graphical menu items. But the Macintosh abandoned the Apple symbol in its menu shortcuts in favor of a geometric, propeller-like shape that represented “command.” Although the new abstract symbol is even less meaningful to the uninitiated, it makes more sense as visual shorthand than the company’s logo. For almost the entire history of the Macintosh, though, this key has been marked with both symbols, even though the Mac’s on-screen UI always referred to it as “command” and never “Apple.”

Only in the last year or so has Apple dropped the vestigial logo from the command key, starting with the new aluminum keyboard (below) as well as on the MacBook. The word “command” or at least “cmd” has been added, too — something that should have been done 24 years ago.

Image source: Declan Jewell, Creative Commons Attribution 2.0 License

Text is the Best at Mass MoCA

2008 June 02

I finally made it out to Mass MoCA, and I have to say, my favorite piece, far and away, was, of course, text-based. Jenny Holzer’s “Projections” features two enormous projectors set at either end of a blacked-out warehouse space, pointed at each other, and throwing text across every surface in the room. I was so hypnotized by the visual effect that I forgot to read any of the actual words. I initially scoffed at the museum’s description of this as an “interactive” installation, since the piece itself doesn’t do anything differently as a result of your presence, but as I strolled around the room, I observed how my viewpoint changed, affecting the perspective in which the text was shown to me, which in turn defined its legibility. Standing here, I can read the words on that wall, but not the other. The piece becomes interactive as soon as the viewer-participant realizes that s/he must physically move around the space in order to take it all in. And when you’re tired of moving, there are several giant, 15-foot diameter beanbags set on the floor, so you can stumble over to one and sit or lie down comfortably to take in the text. One moment in particular stands out for me: the excitement, mixed with some fear, of watching a 20-foot long capital “R” approach menacingly before “spearing” me with its edges and blinding me with the projector’s light.

You can watch a live video stream of the installation, but it doesn’t do justice to the physical experience of moving around and through the letters.

Also at the museum was a projected, rotating, writhing, computer-generated tree by Jennifer Steinkamp — which I expected to be interactive, and was disappointed when I discovered it would go on writhing with or without me — and also a most striking, yet subtle installation by Mary Temple — apparently sunlight casting shadows of tree branches on a gallery wall, until you realize that you are standing in a windowless room.

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