Art From Data. Or Is It Design?

2008 April 21

Frame That Spam! Data-Crunching Artists Transform the World of Information, an inter­ac­tive piece on wired.com, show­cases sev­eral beau­ti­ful exam­ples of art gen­er­ated from data. The usual crew are well-represented -- Aaron Koblin, Casey Reas -- plus some names that were new to me.

Many of the pieces are more artsy and less “design-y” than the work we do at DMI, sim­ply because the visu­al­iza­tions are intended to be more emo­tional than prac­ti­cal. I define prac­ti­cal as inter­pretable, mean­ing the data val­ues could be extracted from the visual ele­ments. A bar chart is eas­ily inter­pretable: the height of each bar (y) rep­re­sents a num­ber, and its hor­i­zon­tal posi­tion (x) reflects another value (time or some other group­ing). Waves and waves of tech­ni­color text, in con­trast, may be beau­ti­ful and evoke a gen­eral sense of the data involved, but is prob­a­bly not eas­ily inter­preted, except by the algo­rithm that drew it.

I keep strug­gling with this arti­fi­cial dis­tinc­tion between art and design, won­der­ing why emo­tional pieces are labeled art, while more osten­si­bly func­tional pieces are con­sid­ered design. Doesn’t good design evoke an emo­tional response? And can’t art­work be func­tional, too? I usu­ally iden­tify more as a designer than an artist, but I am begin­ning to ques­tion the use­ful­ness of both of those terms. Traditionally, art was more purely expres­sive, and design more data-driven, but now that we have “fine artists” doing inten­sively data-driven work, the dis­tinc­tion is start­ing to feel outdated.

Image credit: Detail from Textour by Tim Walter.

2 comments. »

  1. I too have been think­ing about the dis­tinc­tion between art and design. I have come to the con­clu­sion that while there is a mean­ing­ful dis­tinc­tion in my own prac­tice, it is dif­fi­cult to make any kind of uni­ver­sal distinction.

    Art is always self expres­sion first. If I cre­ate an art work and it speaks to some­one else that’s great, but if it fails to speak to some­one else that’s fine too. Often the result of the art mak­ing process is a new lan­guage forged from per­sonal reflection.

    In Design, I always put the needs of my user first. I gen­er­ally try to use widely accepted rules and stan­dards (not invent new ones)to assure clar­ity in com­mu­ni­cat­ing to my audi­ence. If I design some­thing that fails to speak to my user, that is a fail­ure of design.

    These are two very sep­a­rate modes of cre­ation for me. I am con­sciously work­ing towards break­ing down the walls although there will always be ele­ments that a clas­sify as belong­ing to one or the other. Curious how oth­ers feel about this in their own prac­tice ver­sus try­ing to define it in uni­ver­sal terms.

    Comment by Jason — 2008 April 22 @ 10:10 am

  2. Thanks, Jason. I wanted to share this new def­i­n­i­tion of art, from Peter Schjeldahl in the lat­est New Yorker:

    “Art” has become the promis­cu­ous catchall for any­thing arti­fi­cial that meets no prac­ti­cal need but which we like, or are pre­sumed or sup­posed to like.

    So maybe design is design because it meets a “prac­ti­cal need,” whereas art is imprac­ti­cal? That doesn’t really help, but it is inter­est­ing, at least.

    Comment by Scott — 2008 April 28 @ 12:49 pm

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